Henrietta

"I'm not sociopathic. I'm socio-*awesome!*"

Description:

Attributes: Strength 1, Dexterity 4, Stamina 2; Charisma 3, Manipulation 4, Appearance 4; Perception 4, Intelligence 2, Wits 3

Virtues: Harmony 3, Order 2, Piety 2, Vengeance 2

Abilities: Athletics 2, Awareness 3, Brawl 2, Empathy 3, Integrity 3, Larceny 2, Medicine 1, Melee 1, Occult 3, Presence 3, Stealth 3, Survival 1, Thrown 3

Birthrights: Follower 1 (Lizzie), Guide 1 (Lizzie), Relic 1 (Sunglasses – Darkness), Relic 1 (Bag of gris-gris – Death), Relic 1 (Baton – Psychopomp)

Supernatural Powers:

Epic Attributes: Epic Charisma 1 (Charmer), Epic Manipulation 1 (God’s Honest)

Boons: Night Eyes (Darkness 1), Death Senses (Death 1), Euthanasia (Death 2), Unerring Orientation (Psychopomp 1), Where Are You (Psychopomp 2), Rada’s Eyes (Cheval 1), Petro’s Hands (Cheval 2)

Join Battle: 6

Attacks:

Baton: Accuracy 6, Damage 5B, Parry DV 3, Speed 4

Unarmed, Light: Accuracy 7, Damage 2B, Parry DV 4, Speed 4

Unarmed, Heavy: Accuracy 5, Damage 5B, Parry DV 2, Speed 5

Soak: 2B/1L/0A

Health Levels: -0/-1/-1/-2/-2/-4/Incap

Dodge DV: 5
Willpower: 7
Legend: 3
Legend Points: 9

Notes: Henrietta bears sunglasses that allow her to channel the Darkness purview, a twirling baton she uses to channel the Psychopomp purview, and a bag of gris-gris that gives her acces to the Death purview. In addition, he has Lizzie, her guardian and guide.

Bio:

Henrietta

Surviving Fate Sleepwalk