Piper Stavros

Description:

Attributes: Strength 3, Dexterity 4, Stamina 4; Charisma 3, Manipulation 2, Appearance 2; Perception 4, Intelligence 2, Wits 3

Virtues: Expression 1, Intellect 3, Valor 2, Vengeance 3

Abilities: Academics 1, Animal Ken 1, Athletics 2, Awareness 4, Brawl 2, Craft (Woodcraft) 1, Empathy 1, Fortitude 3, Integrity 2, Marksmanship 5, Medicine 1, Melee 1, Stealth 4, Survival 3, Thrown 3

Birthrights: Relic 1 (Fang Necklace – Animal), Relic 1 (Eyebrow ring – Darkness), Relic 1 (Quiver – special power), Relic 2 – (Hanku – enhanced)

Supernatural Powers:

Epic Attributes: Epic Dexterity 2 (Untouchable Opponent, Trick Shooter), Epic Stamina 1 (Inner Furnace), Epic Perception 1 (Subliminal Warning), Epic Wits 1 (Rabbit Reflexes)

Boons: Animal Communication (Animal – Rodent 1), Animal Command (Animal – Rodent 2), Night Eyes (Darkness 1), Arete (Marskmanship) 3

Join Battle:

Attacks:

Hanku: Accuracy 11, Damage 6L, Range 30, Speed 4

Hunting Knife: Accuracy 6, Damage 6L, Parry DV 5, Speed 4

Unarmed, Light: Accuracy 7, Damage 4B, Parry DV 6, Speed 4

Unarmed, Heavy: Accuracy 5, Damage 7B, Parry DV 4, Speed 5

Soak:

Health Levels: -0/-1/-1/-2/-2/-4/Incap

Dodge DV: Willpower: 6 Legend: 3 Legend Points: 9

Notes: Piper’s necklace, bearing the teeth of various animals, gives him access to his Animal boons. The ring he wears in his eyebrow grants access to Darkness. His quiver is never empty, so long as he’s drawing an arrow to actually fire it. The Hanku (which needs a name, I think) is enhanced, giving +1 to damage rolls, and -1 to Speed. These adjustments have been calculated in.

Bio:

Piper Stavros

Surviving Fate ostentatious21